![]() ![]() The Loner skill means that he doesn't play well with a team. However, all this insane ability comes at a cost, for the Treeman it's two starting skills in particular. That's the highest you can get, and he starts out with it naturally. The only reason he's AG 1 is that you can't be AG 0. In fact, he's (currently) the only natural ST 6 player in Blood Bowl. Our zombies are world class sprinters compared to that. That's a lot of skills to take in but let's focus on the important parts. Let's refer to the Treeman, a unit both Halfling and Wood Elfs teams have access to. They're given out to a player naturally, they can't be chosen on a levelup. There are two things which designate Big Guys. Any player with ST 5 is what we would call "Big Guys". Any player with ST 4 is often slower, beefier, less agile and has a high AV (armor value). Any player with ST 2 is often either on a joke team (Goblins, Halflings, Ogre Snotlings) or sacrifices that point of ST for amazing ability, such as the MA 9 (!), AG 4 Gutter Runner, the hands-down best scoring unit in the game. ST (and AG, agility) are much less variable than MA (or AV, armor value). Compare with your opponent to see how many dice blocks you throw. The maximum MA you can have on a player is 10. Our Flesh Golems and Zombies are molasses compared to that, while the Werewolf is white lightning. With a GFI every turn, the average Blood Bowl player can cover that in 4 turns. For reference the Blood Bowl pitch is 28 squares from End Zone to End Zone. 6 MA is typically considered the "average". MA - How many squares they can move per turn. High strength (ST > 3) players are typically the most expensive on the team, and linemen (in our case zombies fill the role of linemen) are the cheapest. ![]() The cost of a player is based on all four stats, and any skills he might have (also what skill access he has which we'll get to at the end). After every match you roll dice and get a random amount of gold. If you'll remember, after the first match we won 70k in gold. While they may be conceptually the same and fill the same role on your team (blitzing, punching) they have very different lines, even down to the Qty.Ĭost - Indicates how much a player costs to buy, in gold. However, a Human Blitzer is not the same as a High Elf Blitzer. For example, a Necromantic Zombie is exactly the same as an Undead Zombie. It's worth noting that sometimes titles refer to the same player type across multiple races. Title - Fairly self explanatory, at this point. You can only have 16 players on a Blood Bowl team (matches are 11 v 11 if you'll remember) so, while it's possible to run a 16 mans zombie hoard team, your chances of winning would be astronomically low. As you can see, we are already maxed out on Wights and Flesh Golems with two of each, and saving up for (presumably) our second Werewolf. Qty - Indicates how many of each position type you can have on the team. So, let's go down the line and talk about what's going on with the above screenshot. Anyway, their help page is located here and information about all the races is located here. Actually playing FUMBBL requires you to be more knowledgeable because it was built with experienced players in mind and doesn't do as much visuallly or mechanically to help you along. A better resource for the intrepid Bloodbowlster who wishes to learn would be from FUMBBL, a free, 2D, Sprite-based version of the game. However Games Workshop appears to not give a shit about us and have taken down the LRB6 rules, so I had to find a copy of LRB5. I should note that the current ruleset is LRB6 (Living Rulebook 6, also called the Competition Rules Pack). Here is the blurb on Necromantic ripped straight from the Blood Bowl rulebook. Let's Discuss Necromantic (And Skills/Skill Access) ![]() Part 1: Lesson 1 - What Constitutes A Player? Discussing Player Attributes and Skill Access Blood Bowl 101ĭropping some insane knowledge bombs in this post ![]()
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